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author | reduz <reduzio@gmail.com> | 2021-01-25 12:20:11 -0300 |
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committer | reduz <reduzio@gmail.com> | 2021-01-25 15:03:15 -0300 |
commit | 51d8e32c937f9e0fd75ce86b0d48848255723bd4 (patch) | |
tree | c65ed356cc9b4fd634a15827a12cecb7e0e05b05 /editor/import/scene_importer_mesh.h | |
parent | c5c9517e1e03175e9cdc483d3dce27fc531af2be (diff) |
Implement shadow meshes
-When importing, a vertex-only version of the mesh is created.
-This version is used when rendering shadows, and improves performance by reducing bandwidth
-It's automatic, but can optionally be used by users, in case they want to make special versions of geometry for shadow casting.
Diffstat (limited to 'editor/import/scene_importer_mesh.h')
-rw-r--r-- | editor/import/scene_importer_mesh.h | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/editor/import/scene_importer_mesh.h b/editor/import/scene_importer_mesh.h index 2adeb76b6c..42507cbe8c 100644 --- a/editor/import/scene_importer_mesh.h +++ b/editor/import/scene_importer_mesh.h @@ -61,6 +61,8 @@ class EditorSceneImporterMesh : public Resource { Ref<ArrayMesh> mesh; + Ref<EditorSceneImporterMesh> shadow_mesh; + protected: void _set_data(const Dictionary &p_data); Dictionary _get_data() const; @@ -89,6 +91,9 @@ public: void generate_lods(); + void create_shadow_mesh(); + Ref<EditorSceneImporterMesh> get_shadow_mesh() const; + bool has_mesh() const; Ref<ArrayMesh> get_mesh(); void clear(); |