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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2021-09-30 23:52:46 +0200 |
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committer | GitHub <noreply@github.com> | 2021-09-30 23:52:46 +0200 |
commit | 77721b35ba21f2e7e8bb42cf415fccb018517843 (patch) | |
tree | 96b8f7532ae5d923b75bfbac8d6763015b6646bb /editor/import/scene_importer_mesh.cpp | |
parent | 3e1b6304613855cad56938e8a58848f09363a298 (diff) | |
parent | c63b18507d21b8a213c073bced9057b571cdcd7a (diff) |
Merge pull request #51409 from LightningAA/use-map-iterators
Use range iterators for `Map` in most cases
Diffstat (limited to 'editor/import/scene_importer_mesh.cpp')
-rw-r--r-- | editor/import/scene_importer_mesh.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/editor/import/scene_importer_mesh.cpp b/editor/import/scene_importer_mesh.cpp index f83a7d046a..370394b475 100644 --- a/editor/import/scene_importer_mesh.cpp +++ b/editor/import/scene_importer_mesh.cpp @@ -966,8 +966,8 @@ Ref<NavigationMesh> EditorSceneImporterMesh::create_navigation_mesh() { Vector<Vector3> vertices; vertices.resize(unique_vertices.size()); - for (Map<Vector3, int>::Element *E = unique_vertices.front(); E; E = E->next()) { - vertices.write[E->get()] = E->key(); + for (const KeyValue<Vector3, int> &E : unique_vertices) { + vertices.write[E.value] = E.key; } Ref<NavigationMesh> nm; |