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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2021-06-05 13:35:39 +0200 |
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committer | GitHub <noreply@github.com> | 2021-06-05 13:35:39 +0200 |
commit | 7085c0d80110c4c3f90fcc12f609650144e08712 (patch) | |
tree | f85e16147e87e2115990397f1fdd1a7ca32bc5e1 /editor/import/resource_importer_texture.cpp | |
parent | 6f7d45d2109246e3888fc2b16136915e6fec89fd (diff) | |
parent | 4ef71d7a01ebea29247b225f50d5ef1abba90956 (diff) |
Merge pull request #39202 from Calinou/editor-import-invert-green-channel
Replace "Invert" import option with more useful "Normal Map Invert Y"
Diffstat (limited to 'editor/import/resource_importer_texture.cpp')
-rw-r--r-- | editor/import/resource_importer_texture.cpp | 17 |
1 files changed, 11 insertions, 6 deletions
diff --git a/editor/import/resource_importer_texture.cpp b/editor/import/resource_importer_texture.cpp index de8031af35..74b30f4e3e 100644 --- a/editor/import/resource_importer_texture.cpp +++ b/editor/import/resource_importer_texture.cpp @@ -208,7 +208,7 @@ void ResourceImporterTexture::get_import_options(List<ImportOption> *r_options, r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "roughness/src_normal", PROPERTY_HINT_FILE, "*.bmp,*.dds,*.exr,*.jpeg,*.jpg,*.hdr,*.png,*.svg,*.svgz,*.tga,*.webp"), "")); r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "process/fix_alpha_border"), p_preset != PRESET_3D)); r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "process/premult_alpha"), false)); - r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "process/invert_color"), false)); + r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "process/normal_map_invert_y"), false)); r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "process/HDR_as_SRGB"), false)); r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "process/size_limit", PROPERTY_HINT_RANGE, "0,4096,1"), 0)); r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "detect_3d/compress_to", PROPERTY_HINT_ENUM, "Disabled,VRAM Compressed,Basis Universal"), (p_preset == PRESET_DETECT) ? 1 : 0)); @@ -388,7 +388,7 @@ Error ResourceImporterTexture::import(const String &p_source_file, const String uint32_t mipmap_limit = int(mipmaps ? int(p_options["mipmaps/limit"]) : int(-1)); bool fix_alpha_border = p_options["process/fix_alpha_border"]; bool premult_alpha = p_options["process/premult_alpha"]; - bool invert_color = p_options["process/invert_color"]; + bool normal_map_invert_y = p_options["process/normal_map_invert_y"]; bool stream = p_options["compress/streamed"]; int size_limit = p_options["process/size_limit"]; bool hdr_as_srgb = p_options["process/HDR_as_SRGB"]; @@ -444,13 +444,18 @@ Error ResourceImporterTexture::import(const String &p_source_file, const String image->premultiply_alpha(); } - if (invert_color) { - int height = image->get_height(); - int width = image->get_width(); + if (normal_map_invert_y) { + // Inverting the green channel can be used to flip a normal map's direction. + // There's no standard when it comes to normal map Y direction, so this is + // sometimes needed when using a normal map exported from another program. + // See <http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates>. + const int height = image->get_height(); + const int width = image->get_width(); for (int i = 0; i < width; i++) { for (int j = 0; j < height; j++) { - image->set_pixel(i, j, image->get_pixel(i, j).inverted()); + const Color color = image->get_pixel(i, j); + image->set_pixel(i, j, Color(color.r, 1 - color.g, color.b)); } } } |