diff options
author | SaracenOne <SaracenOne@gmail.com> | 2017-09-08 12:06:09 +0100 |
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committer | SaracenOne <SaracenOne@gmail.com> | 2017-09-11 06:59:03 +0100 |
commit | f95edd3be97b0874c59422a74ce9f8ba0699b78c (patch) | |
tree | 535bdfbfc0dafd1f47e9ff5399985a4b3da2b3f0 /editor/import/resource_importer_scene.h | |
parent | d1cb73b47a17de830d9474026ffa7b3587cfbc68 (diff) |
Allow animations to be saved to external files during scene import.
Diffstat (limited to 'editor/import/resource_importer_scene.h')
-rw-r--r-- | editor/import/resource_importer_scene.h | 9 |
1 files changed, 8 insertions, 1 deletions
diff --git a/editor/import/resource_importer_scene.h b/editor/import/resource_importer_scene.h index 9c3d5e7876..a483c3776f 100644 --- a/editor/import/resource_importer_scene.h +++ b/editor/import/resource_importer_scene.h @@ -85,8 +85,15 @@ class ResourceImporterScene : public ResourceImporter { enum Presets { PRESET_SEPARATE_MATERIALS, PRESET_SEPARATE_MESHES, + PRESET_SEPERATE_ANIMATIONS, + PRESET_SINGLE_SCENE, + PRESET_SEPARATE_MESHES_AND_MATERIALS, + PRESET_SEPARATE_MESHES_AND_ANIMATIONS, + PRESET_SEPERATE_MATERIALS_AND_ANIMATIONS, + PRESET_SEPERATE_MESHES_MATERIALS_AND_ANIMATIONS, + PRESET_MULTIPLE_SCENES, PRESET_MULTIPLE_SCENES_AND_MATERIALS, }; @@ -112,7 +119,7 @@ public: virtual void get_import_options(List<ImportOption> *r_options, int p_preset = 0) const; virtual bool get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const; - void _make_external_resources(Node *p_node, const String &p_base_path, bool p_make_materials, bool p_keep_materials, bool p_make_meshes, Map<Ref<Material>, Ref<Material> > &p_materials, Map<Ref<ArrayMesh>, Ref<ArrayMesh> > &p_meshes); + void _make_external_resources(Node *p_node, const String &p_base_path, bool p_make_animations, bool p_make_materials, bool p_keep_materials, bool p_make_meshes, Map<Ref<Animation>, Ref<Animation> > &p_animation, Map<Ref<Material>, Ref<Material> > &p_materials, Map<Ref<ArrayMesh>, Ref<ArrayMesh> > &p_meshes); Node *_fix_node(Node *p_node, Node *p_root, Map<Ref<ArrayMesh>, Ref<Shape> > &collision_map); |