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authorRĂ©mi Verschelde <remi@verschelde.fr>2022-05-21 01:06:21 +0200
committerGitHub <noreply@github.com>2022-05-21 01:06:21 +0200
commit8adf04804550957f43c810b13fcce66dd76e5fd8 (patch)
tree2ee58365f1092587277770ceaedfc1e35454acfd /editor/import/resource_importer_scene.h
parentf4126cc902b0cbb100bcf1b37ee15df5a8430d21 (diff)
parent45af29da8095af16729955117a165d23e77cd740 (diff)
Merge pull request #61194 from reduz/new-hash-set
Add a new HashSet template
Diffstat (limited to 'editor/import/resource_importer_scene.h')
-rw-r--r--editor/import/resource_importer_scene.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/import/resource_importer_scene.h b/editor/import/resource_importer_scene.h
index 92bd267216..16cf3d651d 100644
--- a/editor/import/resource_importer_scene.h
+++ b/editor/import/resource_importer_scene.h
@@ -272,7 +272,7 @@ public:
virtual int get_import_order() const override { return ResourceImporter::IMPORT_ORDER_SCENE; }
Node *_pre_fix_node(Node *p_node, Node *p_root, HashMap<Ref<ImporterMesh>, Vector<Ref<Shape3D>>> &r_collision_map, Pair<PackedVector3Array, PackedInt32Array> *r_occluder_arrays, List<Pair<NodePath, Node *>> &r_node_renames);
- Node *_post_fix_node(Node *p_node, Node *p_root, HashMap<Ref<ImporterMesh>, Vector<Ref<Shape3D>>> &collision_map, Pair<PackedVector3Array, PackedInt32Array> &r_occluder_arrays, RBSet<Ref<ImporterMesh>> &r_scanned_meshes, const Dictionary &p_node_data, const Dictionary &p_material_data, const Dictionary &p_animation_data, float p_animation_fps);
+ Node *_post_fix_node(Node *p_node, Node *p_root, HashMap<Ref<ImporterMesh>, Vector<Ref<Shape3D>>> &collision_map, Pair<PackedVector3Array, PackedInt32Array> &r_occluder_arrays, HashSet<Ref<ImporterMesh>> &r_scanned_meshes, const Dictionary &p_node_data, const Dictionary &p_material_data, const Dictionary &p_animation_data, float p_animation_fps);
Ref<Animation> _save_animation_to_file(Ref<Animation> anim, bool p_save_to_file, String p_save_to_path, bool p_keep_custom_tracks);
void _create_clips(AnimationPlayer *anim, const Array &p_clips, bool p_bake_all);