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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2022-05-21 01:06:21 +0200 |
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committer | GitHub <noreply@github.com> | 2022-05-21 01:06:21 +0200 |
commit | 8adf04804550957f43c810b13fcce66dd76e5fd8 (patch) | |
tree | 2ee58365f1092587277770ceaedfc1e35454acfd /editor/import/resource_importer_scene.h | |
parent | f4126cc902b0cbb100bcf1b37ee15df5a8430d21 (diff) | |
parent | 45af29da8095af16729955117a165d23e77cd740 (diff) |
Merge pull request #61194 from reduz/new-hash-set
Add a new HashSet template
Diffstat (limited to 'editor/import/resource_importer_scene.h')
-rw-r--r-- | editor/import/resource_importer_scene.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/import/resource_importer_scene.h b/editor/import/resource_importer_scene.h index 92bd267216..16cf3d651d 100644 --- a/editor/import/resource_importer_scene.h +++ b/editor/import/resource_importer_scene.h @@ -272,7 +272,7 @@ public: virtual int get_import_order() const override { return ResourceImporter::IMPORT_ORDER_SCENE; } Node *_pre_fix_node(Node *p_node, Node *p_root, HashMap<Ref<ImporterMesh>, Vector<Ref<Shape3D>>> &r_collision_map, Pair<PackedVector3Array, PackedInt32Array> *r_occluder_arrays, List<Pair<NodePath, Node *>> &r_node_renames); - Node *_post_fix_node(Node *p_node, Node *p_root, HashMap<Ref<ImporterMesh>, Vector<Ref<Shape3D>>> &collision_map, Pair<PackedVector3Array, PackedInt32Array> &r_occluder_arrays, RBSet<Ref<ImporterMesh>> &r_scanned_meshes, const Dictionary &p_node_data, const Dictionary &p_material_data, const Dictionary &p_animation_data, float p_animation_fps); + Node *_post_fix_node(Node *p_node, Node *p_root, HashMap<Ref<ImporterMesh>, Vector<Ref<Shape3D>>> &collision_map, Pair<PackedVector3Array, PackedInt32Array> &r_occluder_arrays, HashSet<Ref<ImporterMesh>> &r_scanned_meshes, const Dictionary &p_node_data, const Dictionary &p_material_data, const Dictionary &p_animation_data, float p_animation_fps); Ref<Animation> _save_animation_to_file(Ref<Animation> anim, bool p_save_to_file, String p_save_to_path, bool p_keep_custom_tracks); void _create_clips(AnimationPlayer *anim, const Array &p_clips, bool p_bake_all); |