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authorNathan Warden <nathan@nathanwarden.com>2017-11-06 23:22:37 -0500
committerNathan Warden <nathan@nathanwarden.com>2017-11-07 00:06:11 -0500
commit400db80d25d5e19fe68bbd3f04115c1578af7eac (patch)
tree9a40f07220b6ca947b5527bfc94e6ee16755c0e6 /editor/import/resource_importer_scene.cpp
parent9437db7bc59a33b134306e8fa46eede2fb4ffde6 (diff)
Fixed a bug where materials weren't assigned to scene on first import.
Diffstat (limited to 'editor/import/resource_importer_scene.cpp')
-rw-r--r--editor/import/resource_importer_scene.cpp20
1 files changed, 13 insertions, 7 deletions
diff --git a/editor/import/resource_importer_scene.cpp b/editor/import/resource_importer_scene.cpp
index 660db9ac27..aa6e40056c 100644
--- a/editor/import/resource_importer_scene.cpp
+++ b/editor/import/resource_importer_scene.cpp
@@ -858,12 +858,11 @@ void ResourceImporterScene::_make_external_resources(Node *p_node, const String
String ext_name = p_base_path.plus_file(_make_extname(mat->get_name()) + ".material");
if (p_keep_materials && FileAccess::exists(ext_name)) {
//if exists, use it
- Ref<Material> existing = ResourceLoader::load(ext_name);
- p_materials[mat] = existing;
+ p_materials[mat] = ResourceLoader::load(ext_name);
} else {
ResourceSaver::save(ext_name, mat, ResourceSaver::FLAG_CHANGE_PATH);
- p_materials[mat] = mat;
+ p_materials[mat] = ResourceLoader::load(ext_name);
}
}
@@ -887,7 +886,8 @@ void ResourceImporterScene::_make_external_resources(Node *p_node, const String
String ext_name = p_base_path.plus_file(_make_extname(mesh->get_name()) + ".mesh");
ResourceSaver::save(ext_name, mesh, ResourceSaver::FLAG_CHANGE_PATH);
- p_meshes[mesh] = mesh;
+ p_meshes[mesh] = ResourceLoader::load(ext_name);
+ p_node->set(E->get().name, p_meshes[mesh]);
mesh_just_added = true;
}
}
@@ -907,18 +907,24 @@ void ResourceImporterScene::_make_external_resources(Node *p_node, const String
;
if (FileAccess::exists(ext_name)) {
//if exists, use it
- Ref<Material> existing = ResourceLoader::load(ext_name);
- p_materials[mat] = existing;
+ p_materials[mat] = ResourceLoader::load(ext_name);
} else {
ResourceSaver::save(ext_name, mat, ResourceSaver::FLAG_CHANGE_PATH);
- p_materials[mat] = mat;
+ p_materials[mat] = ResourceLoader::load(ext_name);
}
}
if (p_materials[mat] != mat) {
mesh->surface_set_material(i, p_materials[mat]);
+
+ //re-save the mesh since a material is now assigned
+ if (p_make_meshes) {
+ String ext_name = p_base_path.plus_file(_make_extname(mesh->get_name()) + ".mesh");
+ ResourceSaver::save(ext_name, mesh, ResourceSaver::FLAG_CHANGE_PATH);
+ p_meshes[mesh] = ResourceLoader::load(ext_name);
+ }
}
}