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authorLyuma <xn.lyuma@gmail.com>2021-10-28 19:45:29 -0700
committerLyuma <xn.lyuma@gmail.com>2021-10-28 19:45:29 -0700
commitc088a2dd897de6c20ac8f5563700f3e455aa818b (patch)
tree2e334fbb2524374db3858fd23036c025fd4e1550 /editor/icons
parentd3547be9ae8ae8bfbbece4757fc0759b712354a7 (diff)
Fix crash due to reentrancy in AudioStreamPlayer* finished signal.
This crash occurred when an audio stream finished playing in NOTIFICATION_INTERNAL_PROCESS, during which it would iterate through a loop of playbacks, leading to a "finished" signal, which removed the audio player from the tree which led to a NOTIFICATION_EXIT_TREE, which would mutate the array of playbacks while within the above loop. This moves the signal callback outside of the loop which avoids the crash. Note: previously, the signal was called multiple times if the same player finishes multiple times in one frame. Now it is at most once per frame. Affects AudioStreamPlayer, AudioStreamPlayer2D and AudioStreamPlayer3D
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