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authorPouleyKetchoupp <pouleyketchoup@gmail.com>2021-05-19 18:14:33 -0700
committerPouleyKetchoupp <pouleyketchoup@gmail.com>2021-06-04 11:40:36 -0700
commitba13d23140cb008cc4ca204fa92adefdddc2d2b2 (patch)
treedb6c5ebdc3f9606e1887a974cb5aea09d9d6a67c /editor/icons
parent766c6dbb24c736eb1e24ca69eb15398eac654c2c (diff)
KinematicBody split between new CharacterBody and PhysicsBody
PhysicsBody now has methods move_and_collide/test_move and needed properties for these methods: safe margin, locked axes (3D only). Moved collision_exceptions from StaticBody to PhysicsBody for 3D (same as 2D, and conforms to documentation). RigidBody doesn't have test_motion method anymore, it's now redundant with PhysicsBody.test_move.
Diffstat (limited to 'editor/icons')
-rw-r--r--editor/icons/CharacterBody2D.svg (renamed from editor/icons/KinematicBody2D.svg)0
-rw-r--r--editor/icons/CharacterBody3D.svg (renamed from editor/icons/KinematicBody3D.svg)0
2 files changed, 0 insertions, 0 deletions
diff --git a/editor/icons/KinematicBody2D.svg b/editor/icons/CharacterBody2D.svg
index b71fda9650..b71fda9650 100644
--- a/editor/icons/KinematicBody2D.svg
+++ b/editor/icons/CharacterBody2D.svg
diff --git a/editor/icons/KinematicBody3D.svg b/editor/icons/CharacterBody3D.svg
index d0def4f14a..d0def4f14a 100644
--- a/editor/icons/KinematicBody3D.svg
+++ b/editor/icons/CharacterBody3D.svg