summaryrefslogtreecommitdiff
path: root/editor/icons/icon_track_add_key.svg
diff options
context:
space:
mode:
authorAndrii Doroshenko (Xrayez) <xrayez@gmail.com>2019-08-22 18:59:43 +0300
committerAndrii Doroshenko (Xrayez) <xrayez@gmail.com>2019-08-22 20:51:30 +0300
commitf013596760da0631bc6efb4c5ab527bf1553c1de (patch)
tree69170f8679af0d4c5d9498af16bd1afe9d351dcf /editor/icons/icon_track_add_key.svg
parent79a480a55e1ebada7f2987afeeb2039a39c8666b (diff)
Allow to define and load script templates per project
Previously it was only possible to create custom script templates per editor instance which could lead to certain name collisions, but now one can create such templates per project tailored for specific use cases. The default path to search for custom script templates is defined in project settings via `editor/script_templates_search_path` setting as `res://script_templates` path, yet this can be configured per project. Templates have at most two origins now: 1. Project-specific, defined in `ProjectSettings`, for instance: - res://script_templates/ 2. Editor script templates, for instance: - %APPDATA%/Godot/script_templates/ As script templates can have the same name over different paths, the override mechanism was also added, enabling project-specific templates over the editor ones.
Diffstat (limited to 'editor/icons/icon_track_add_key.svg')
0 files changed, 0 insertions, 0 deletions