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author | Rémi Verschelde <rverschelde@gmail.com> | 2018-08-31 10:48:40 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2018-08-31 11:19:13 +0200 |
commit | 51dfdf549e2e22915cb125da9a4358a750b925ce (patch) | |
tree | f5806d4d48eb26df3a750e12359dbdf445f203d1 /editor/icons/icon_remote_transform_2d.svg | |
parent | fc01c793567c84007783c539dd67ed27e83242bb (diff) |
ExportDialog: Validate path before allowing export
Otherwise one could quite easily end up with the exported game
being hidden files named ".x86_64" and ".pck" for example.
Also improved the default filename logic a bit to also include
extension, and never fallback to an empty string.
Also fixed being able to click "Export project" without selecting
a preset.
Diffstat (limited to 'editor/icons/icon_remote_transform_2d.svg')
0 files changed, 0 insertions, 0 deletions