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authorHugo Locurcio <hugo.locurcio@hugo.pro>2019-02-23 19:10:31 +0100
committerHugo Locurcio <hugo.locurcio@hugo.pro>2019-02-23 19:10:31 +0100
commiteb7983377081651e120487a095101c94343ea203 (patch)
tree97d3f4f9dff8134a0b52b4c37d69097751e27bea /editor/icons/icon_remote_transform.svg
parent9d78274e068d4928044220c4d5c1a7baed423670 (diff)
Tweak SpatialMaterial's default metallic and roughness texture channels
To follow the glTF 2.0 specification in all cases (including outside of imported glTF scenes), the blue channel is now used for metallic and the green channel is now used for roughness.
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