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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2019-12-02 09:28:42 +0100 |
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committer | GitHub <noreply@github.com> | 2019-12-02 09:28:42 +0100 |
commit | d53e3d3acc8d4590398aa65502d080f2655ea1c3 (patch) | |
tree | 0ea6b88bf068cc49c8aabd02f466f0f30d114a2c /editor/icons/icon_prism_mesh.svg | |
parent | e64a663c59141f972345852f0bce613e3f13dd3a (diff) | |
parent | 299b85c46fa732c06fc8ac0b6d193a6ddc5eb6e6 (diff) |
Merge pull request #33985 from nekomatata/shadow_viewport
Disable shadow map sampling when shadows are not used in GLES3
Diffstat (limited to 'editor/icons/icon_prism_mesh.svg')
0 files changed, 0 insertions, 0 deletions