summaryrefslogtreecommitdiff
path: root/editor/icons/icon_pool_string_array.svg
diff options
context:
space:
mode:
authorRyan Roden-Corrent <ryan@rcorre.net>2019-02-26 21:41:22 -0500
committerRyan Roden-Corrent <ryan@rcorre.net>2019-02-26 21:41:22 -0500
commitb1c221d5aba12d9a8fde4026273ffe03a35275fc (patch)
tree76e18d71401046356e0a62f37ff14978ff5ba095 /editor/icons/icon_pool_string_array.svg
parentffb9f342a52186b7fb7da4607af524786fea829e (diff)
Clarify how to use MultiMesh.set_instance_color.
Just calling set_instance_color will do nothing unless you have set color_format and vertex_color_use_as_albedo. This is really confusing, and I only discovered my error by finding godotengine/godot#10217 from another confused user. The docs should call out these requirements.
Diffstat (limited to 'editor/icons/icon_pool_string_array.svg')
0 files changed, 0 insertions, 0 deletions