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authorLuis Martinez <luismart104@gmail.com>2019-03-01 16:51:53 -0600
committerLuis Martinez <luismart104@gmail.com>2019-03-05 17:07:00 -0600
commit9e465c9fd0a5771d870e3550958b63ebbe992ca7 (patch)
tree9888eb1fab7c192e1f5d62a28afe93b3f5bafe35 /editor/icons/icon_occluder_polygon_2d.svg
parent7bad1706c2fe71aac6d02b5a445a3faeb1e44d76 (diff)
Fixes stderr silence; adds missing quote from exe args(windows)
https://github.com/godotengine/godot/blob/8d117b214f2bcd14015532fdfbed9b3f059da0e6/core/bind/core_bind.cpp#L452 This function calls the bottom function https://github.com/godotengine/godot/blob/8d117b214f2bcd14015532fdfbed9b3f059da0e6/drivers/unix/os_unix.cpp#L312 OS.execute doesn't send out a value to stderr, so stderr defaults to false, which will invoke this bottom line and always silence stderr. https://github.com/godotengine/godot/blob/8d117b214f2bcd14015532fdfbed9b3f059da0e6/drivers/unix/os_unix.cpp#L315 Some programs, such as FFmpeg, will print out to stderr with valuable and vital information. This fixes stderr always being silenced, user can now opt to have it be read as normal.
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