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authorMattUV <matt.huve@gmail.com>2017-04-05 20:51:31 +0200
committerMatthieu Huvé <matt.huve@gmail.com>2017-04-06 23:27:55 +0200
commit6b5305b972e832f95f311ab4f5bc840615a0ef57 (patch)
tree78ec61286390cebb55dd1bbf23a631ecfbc653ae /editor/icons/icon_move_up.png
parent454f53c77659721a529c48fd4be6bf80d33c0082 (diff)
Add set/get_collision_layer/mask_bit() to TileMaps
Add four methods to the TileMap node to make collision layers and masks be modified bit by bit (like PhysicBody2Ds and RayCast2Ds: * set_collision_layer_bit() * set_collision_mask_bit() * get_collision_layer_bit() * get_collision_mask_bit() To comply with collision layers' renaming from https://github.com/godotengine/godot/issues/5696 , the method names are NOT set/get_layer_mask_bit()
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