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author | Ryan Roden-Corrent <ryan@rcorre.net> | 2019-02-26 21:41:22 -0500 |
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committer | Ryan Roden-Corrent <ryan@rcorre.net> | 2019-02-26 21:41:22 -0500 |
commit | b1c221d5aba12d9a8fde4026273ffe03a35275fc (patch) | |
tree | 76e18d71401046356e0a62f37ff14978ff5ba095 /editor/icons/icon_key_animation.svg | |
parent | ffb9f342a52186b7fb7da4607af524786fea829e (diff) |
Clarify how to use MultiMesh.set_instance_color.
Just calling set_instance_color will do nothing unless you have set
color_format and vertex_color_use_as_albedo. This is really confusing,
and I only discovered my error by finding godotengine/godot#10217 from
another confused user.
The docs should call out these requirements.
Diffstat (limited to 'editor/icons/icon_key_animation.svg')
0 files changed, 0 insertions, 0 deletions