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authorRémi Verschelde <rverschelde@gmail.com>2019-06-11 23:38:10 +0200
committerRémi Verschelde <rverschelde@gmail.com>2019-06-11 23:40:56 +0200
commitd0c2005da1547c19a8072bb336b03dc401460e94 (patch)
tree0142d1796de3879e463d0ad9c20263c8ef9d67cb /editor/icons/icon_edit_bezier.svg
parent30e8b53c380a7bc88fbea768e31bc6b64f27f0ef (diff)
CPUParticles: Do randomness ratio computations in phase instead of time
The original shader code uses a phase (ratio from 0 to 1 for the particle lifetime) for the randomness ratio computations, and this code was ported over but converted to time computations. The seeding/cycle logic was thus invalid, so we're going back to phase for these computations, thus fixing the previous non-working time/emission randomness property. Part of #29692. Follow-up to #26859.
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