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authorMarcin Zawiejski <dragmz@gmail.com>2019-01-22 21:34:37 +0100
committerGitHub <noreply@github.com>2019-01-22 21:34:37 +0100
commit9ca649c67bab2f7765073f133c3354798f6c51ce (patch)
tree012ffcbf14f5b9aa8510e1d687c9f4b178d1d5ee /editor/icons/icon_canvas_modulate.svg
parentab843b16984d8b62a1100d9b77d8b0dcdc4252bb (diff)
Set WINVER and _WIN32_WINNT values in VS project
While looking into a different issue, I've noticed that Visual Studio Intellisense does not work well for Godot project when using Windows Vista+ APIs (e.g. CreateThreadpool), i.e. it does not recognise the APIs because they are defined in Windows header files for Vista+ only. This is because the WINVER and _WIN32_WINNT symbols don't have their values set in the generated Godot project file. This fixes the problem by setting the values when generating the project file.
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