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authorHein-Pieter van Braam <hp@tmm.cx>2018-09-10 00:08:21 +0200
committerHein-Pieter van Braam <hp@tmm.cx>2018-09-10 00:12:23 +0200
commit9a1deedb8406bc25d6c1a8e414cb34cc3321a07a (patch)
tree61e695412bcecda01c6eeab8a3738ea15dcafb70 /editor/icons/icon_blend.svg
parent1093c0ff51b980634dffdd9618eaa53061da6419 (diff)
When resizing an X11 window wait for the WM to process our request
On X11 when we send an XResizeWindow request to the X server it is happy to say it is done when the request has been handed over to the window manager. The window manager itself may however take some time to actually do the resize. Godot expects that a resize request is immediate. To work around this issue we could implement the whole _NET_WM_SYNC_REQUEST protocol. However this protocol does not fit very well with the way we currently process X events and would when implemented in the current framework still cause a 1 frame delay between a resize request and the actual resize happening. This fixes #21720
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