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authorPouleyKetchoupp <pouleyketchoup@gmail.com>2021-10-22 10:57:31 -0700
committerPouleyKetchoupp <pouleyketchoup@gmail.com>2021-10-22 11:08:53 -0700
commit0a04602835570804a5de4653d39b0d63de3619e8 (patch)
tree8b5795c3b9fa404fd9a349d71915450293250eca /editor/icons/XROrigin3D.svg
parent83eb214bcfb44ab5ea56917f363b6135dc598c9b (diff)
Fix RigidDynamicBody2D auto center of mass calculation
Should be changing the local center of mass, which is then transformed into `center_of_mass`. It was causing the center of mass to be always in (0,0) by default with multiple shapes.
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