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author | Juan Linietsky <reduzio@gmail.com> | 2023-01-06 16:35:42 +0100 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2023-01-06 22:37:25 +0100 |
commit | d762a0395a27d523d73066708d0d8f0e9077f5fd (patch) | |
tree | 5b7618ecf6266299c80b0c004e0d569b012ea721 /editor/icons/World3D.svg | |
parent | b14f7aa9f92ff44135c283a9c88dab5ef9136d64 (diff) |
Allow binding Callable arguments from an array
Restores 3.x functionality that was removed in the Signal/Callable refactor of 4.0.
Fixes #64668.
Implements https://github.com/godotengine/godot-proposals/issues/6034
Usage:
```GDScript
callable.bindv([arg1,arg2,arg3])
```
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