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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-08-10 16:46:26 +0200 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-08-25 19:38:18 +0200 |
commit | 45bc1a379021017a841bc6a2f6afe03c6eb8040f (patch) | |
tree | f7984d7bf1578fbf7206f37da8a2262a47aab6ce /editor/icons/VisualShaderNodeIntOp.svg | |
parent | 03ec5d7005067517d608b4f5328675b9a0e17486 (diff) |
Automatically use negative mipmap LOD bias when TAA and/or FXAA are enabled
This improves texture sharpness when TAA and/or FXAA are enabled,
without requiring manual user intervention.
Diffstat (limited to 'editor/icons/VisualShaderNodeIntOp.svg')
0 files changed, 0 insertions, 0 deletions