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author | PouleyKetchoupp <pouleyketchoup@gmail.com> | 2021-10-19 16:16:00 -0700 |
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committer | PouleyKetchoupp <pouleyketchoup@gmail.com> | 2021-10-19 16:22:30 -0700 |
commit | c1577e5a3f97b15fa464b0b94b9172b20835c33a (patch) | |
tree | 56e08acfeb4e07d3d69dfd39bb73c5efb13eca5d /editor/icons/VisualShaderNodeGlobalExpression.svg | |
parent | a4fbb67902f493bff503dafd0ccc6277af85f3a1 (diff) |
Fix 2D center of mass not updated from transform
Same logic as what was done in 3D, applied to 2D center of mass.
Also did some minor cleanup in 3D and fixed center of mass transform
during the first frame after teleporting a dynamic body.
Diffstat (limited to 'editor/icons/VisualShaderNodeGlobalExpression.svg')
0 files changed, 0 insertions, 0 deletions