summaryrefslogtreecommitdiff
path: root/editor/icons/VisualShaderNodeGlobalExpression.svg
diff options
context:
space:
mode:
authorPouleyKetchoupp <pouleyketchoup@gmail.com>2021-10-19 16:16:00 -0700
committerPouleyKetchoupp <pouleyketchoup@gmail.com>2021-10-19 16:22:30 -0700
commitc1577e5a3f97b15fa464b0b94b9172b20835c33a (patch)
tree56e08acfeb4e07d3d69dfd39bb73c5efb13eca5d /editor/icons/VisualShaderNodeGlobalExpression.svg
parenta4fbb67902f493bff503dafd0ccc6277af85f3a1 (diff)
Fix 2D center of mass not updated from transform
Same logic as what was done in 3D, applied to 2D center of mass. Also did some minor cleanup in 3D and fixed center of mass transform during the first frame after teleporting a dynamic body.
Diffstat (limited to 'editor/icons/VisualShaderNodeGlobalExpression.svg')
0 files changed, 0 insertions, 0 deletions