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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-08-16 00:46:05 +0200 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-08-16 00:53:26 +0200 |
commit | ed82634857a7d623fe9933691b34f82f9657b49b (patch) | |
tree | fc1964e0dcd5b598728732a31054233362acab1e /editor/icons/VisualShaderNodeCubemap.svg | |
parent | 1ed00dca882118598d14eae315f608af9de758cf (diff) |
Port visual shader node icons from Godot 2.1.x
Diffstat (limited to 'editor/icons/VisualShaderNodeCubemap.svg')
-rw-r--r-- | editor/icons/VisualShaderNodeCubemap.svg | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/editor/icons/VisualShaderNodeCubemap.svg b/editor/icons/VisualShaderNodeCubemap.svg new file mode 100644 index 0000000000..fecb4d1287 --- /dev/null +++ b/editor/icons/VisualShaderNodeCubemap.svg @@ -0,0 +1 @@ +<svg height="14" viewBox="0 0 14 14" width="14" xmlns="http://www.w3.org/2000/svg"><path d="m7 3.5136719-2.6894531 1.34375 2.6894531 1.34375 2.6894531-1.34375zm-3.5722656 2.4980469v2.6894531l2.8574218 1.4277341v-2.6874998zm7.1445316 0-2.8574222 1.4296874v2.6874998l2.8574222-1.4277341z" fill="#eac968"/></svg> |