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authorHugo Locurcio <hugo.locurcio@hugo.pro>2022-01-13 19:46:14 +0100
committerHugo Locurcio <hugo.locurcio@hugo.pro>2022-01-17 16:49:02 +0100
commit2dc7b03a8220b58ade1956bc372506ed9375b4cf (patch)
tree6dfe46f48a1fcedb5d45f7a636dbd8d761979ede /editor/icons/VisualShaderNodeCubemap.svg
parent99b46a2615905fa4b6af0cb78da3c8b1950d8b90 (diff)
Allow using between 1 and 8 cascades for SDFGI
This provides more flexibility between performance and quality adjustments, especially when using SDFGI for small-scale levels (which can be useful for procedurally generated scenes).
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