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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-01-13 19:46:14 +0100 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-01-17 16:49:02 +0100 |
commit | 2dc7b03a8220b58ade1956bc372506ed9375b4cf (patch) | |
tree | 6dfe46f48a1fcedb5d45f7a636dbd8d761979ede /editor/icons/VisualShaderNodeCubemap.svg | |
parent | 99b46a2615905fa4b6af0cb78da3c8b1950d8b90 (diff) |
Allow using between 1 and 8 cascades for SDFGI
This provides more flexibility between performance and quality
adjustments, especially when using SDFGI for small-scale levels
(which can be useful for procedurally generated scenes).
Diffstat (limited to 'editor/icons/VisualShaderNodeCubemap.svg')
0 files changed, 0 insertions, 0 deletions