diff options
author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-01-29 00:31:22 +0100 |
---|---|---|
committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-01-29 00:32:16 +0100 |
commit | 34d382eab643af9c5282267e447449e1c2b1c198 (patch) | |
tree | 89f5a868aa573c804e63bd11e6ea6618fcf8bc92 /editor/icons/VisualShaderGraphTextureUniform.svg | |
parent | ffa566c770a859628900fe85f41aec065d116b9f (diff) |
Clamp GradientTexture2D dimensions to 2048×2048 in the inspector
Larger sizes take up a lot of memory for little visual benefit.
They also take a while to initialize, which makes the inspector slow
to refresh when the texture needs to be regenerated.
Diffstat (limited to 'editor/icons/VisualShaderGraphTextureUniform.svg')
0 files changed, 0 insertions, 0 deletions