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authorWilliam Deurwaarder <william.git@xs4all.nl>2021-10-16 11:23:47 +0200
committerWilliam Deurwaarder <william.git@xs4all.nl>2021-10-16 11:28:37 +0200
commit5465ef83cb16634de54f3aba0bd9d28cdc450590 (patch)
treec1b6e16530d8b92fe0080882a29b706321aebd16 /editor/icons/VisualShader.svg
parenta7599076d2e588d9877fa7cec6b8fe889bf12904 (diff)
GPULightmapper: execute dilate also after denoise
Dilate fills gaps that are caused by the rasterization. As dilate is based on the alpha-channel which is not part of denoise, dilate can be run after denoise as well. So that colors are not denoised/mixed over seams.
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