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author | William Deurwaarder <william.git@xs4all.nl> | 2021-10-16 11:23:47 +0200 |
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committer | William Deurwaarder <william.git@xs4all.nl> | 2021-10-16 11:28:37 +0200 |
commit | 5465ef83cb16634de54f3aba0bd9d28cdc450590 (patch) | |
tree | c1b6e16530d8b92fe0080882a29b706321aebd16 /editor/icons/VisualShader.svg | |
parent | a7599076d2e588d9877fa7cec6b8fe889bf12904 (diff) |
GPULightmapper: execute dilate also after denoise
Dilate fills gaps that are caused by the rasterization. As dilate is based on
the alpha-channel which is not part of denoise, dilate can be run after denoise
as well. So that colors are not denoised/mixed over seams.
Diffstat (limited to 'editor/icons/VisualShader.svg')
0 files changed, 0 insertions, 0 deletions