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author | PouleyKetchoupp <pouleyketchoup@gmail.com> | 2019-11-20 10:09:59 +0100 |
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committer | PouleyKetchoupp <pouleyketchoup@gmail.com> | 2020-07-17 09:02:24 +0200 |
commit | ccff2f2551c5749e1c7d2976222013f582d767b1 (patch) | |
tree | b86e6561a5ad18f1f6b400a5b56a23127cad4c2e /editor/icons/TileMap.svg | |
parent | 1ceb3d99a9fe4d8857fcd9cd6e96ac47ec3e266d (diff) |
Optimized ScriptEditor initialization when many scripts are loaded
This change avoids the editor to freeze for several seconds when a
project with lots of scripts is loaded in the editor.
It focuses on a few heavy operations previously executed on all
previously loaded scripts:
- Initialize script resource (script validation/parsing) only
on focus
- ScriptTextEditor: code editor and edit menu are added to the
scene only on focus
- Add to recent scripts only when opening new scripts
(load/save scene metadata)
Diffstat (limited to 'editor/icons/TileMap.svg')
0 files changed, 0 insertions, 0 deletions