summaryrefslogtreecommitdiff
path: root/editor/icons/StringName.svg
diff options
context:
space:
mode:
authorPouleyKetchoupp <pouleyketchoup@gmail.com>2021-05-10 14:43:13 -0700
committerPouleyKetchoupp <pouleyketchoup@gmail.com>2021-05-10 16:28:55 -0700
commit3877ed73d01bbbf764d0a2756fe6b310ba9dc6f4 (patch)
tree9edd26823e479617f919733d20f950bb54295387 /editor/icons/StringName.svg
parent347737907dbf3118b2d56b73cee5880f2c7ae5d2 (diff)
Dynamic BVH broadphase in 2D & 3D Godot Physics
Port lawnjelly's dynamic BVH implementation from 3.x to be used in both 2D and 3D broadphases. Removed alternative broadphase implementations which are not meant to be used anymore since they are much slower. Includes changes in Rect2, Vector2, Vector3 that help with the template implementation of the dynamic BVH by uniformizing the interface between 2D and 3D math. Co-authored-by: lawnjelly <lawnjelly@gmail.com>
Diffstat (limited to 'editor/icons/StringName.svg')
0 files changed, 0 insertions, 0 deletions