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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2020-03-22 17:27:32 +0100 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2020-06-19 09:59:38 +0200 |
commit | fdb89a3f9a7dc1dbce33e367eb9d3d577586f70b (patch) | |
tree | 2b6a3308c5e02b4701b7b09ef6a2fb077815e499 /editor/icons/SphereMesh.svg | |
parent | 9562fb900e1d52f261d443f66667d7d0fdf18932 (diff) |
Rename "Identifier" to "Bundle Identifier" in macOS/iOS export presets
"Bundle Identifier" is more well-understood among macOS and iOS
developers and is less ambiguous.
This is a slight breaking change as export presets will need to be
updated to account for this change.
See https://github.com/godotengine/godot-docs/pull/3295.
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