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authorHugo Locurcio <hugo.locurcio@hugo.pro>2022-05-10 23:21:17 +0200
committerHugo Locurcio <hugo.locurcio@hugo.pro>2022-06-23 22:34:23 +0200
commit610363add0335b1faf7df6fa02902e8e85c4c082 (patch)
treeb5ee1d3e87c63ac36b317d7a3564827b9b2e56af /editor/icons/SeparationRayShape2D.svg
parent462127eff08c8ca60a1e4a476153bdb60d63b890 (diff)
Use the Static global illumination mode in GeometryInstance3D by default
This makes VoxelGI and SDFGI work out of the box with primitive meshes, loaded OBJ meshes and CSG nodes.
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