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authorFabio Alessandrelli <fabio.alessandrelli@gmail.com>2021-05-20 11:25:47 +0200
committerFabio Alessandrelli <fabio.alessandrelli@gmail.com>2021-05-20 11:25:47 +0200
commite858f7c2ead49cee8689fc03546e6f505f0fd17a (patch)
treef16516c931ef2feb11c0731ea125238b315bb416 /editor/icons/RigidBody3D.svg
parentc0de820d4034cd2f938d1be164d8419b64e00fae (diff)
[Doc] Remove reference to UNIX sockets in StreamPeer.
That class can be used as a base to implement them, but there is no actual implementation for it in Godot.
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