summaryrefslogtreecommitdiff
path: root/editor/icons/ProgressBar.svg
diff options
context:
space:
mode:
authorJuan Linietsky <reduzio@gmail.com>2023-01-21 10:24:45 +0100
committerJuan Linietsky <reduzio@gmail.com>2023-01-21 12:56:28 +0100
commit7dbc458bb4f3e0cc94e5070bd33bde41d214c98d (patch)
treeb06d45ea296ca0c4d28fe8e323ee773ba3221278 /editor/icons/ProgressBar.svg
parent9f74f0f6c5e5c98b18f4f0ad95092a88d064f616 (diff)
Clean up shader parameter remap
This PR is a follow up to #64092, which fixed important issues but it was implemented in an overly complex and inefficient way (because it forced the default code path to always go through string operations). This cleans up all the shader parameter code. This fixes #54336. Also fixes #56219 because, as the new code never queries the RenderingServer on load, potential deadlocks are avoided. **NOTE**: materials saved between #62972 and #64092 will no longer work and will need to be resaved in an earlier version.
Diffstat (limited to 'editor/icons/ProgressBar.svg')
0 files changed, 0 insertions, 0 deletions