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author | reduz <reduzio@gmail.com> | 2021-02-18 15:52:29 -0300 |
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committer | reduz <reduzio@gmail.com> | 2021-02-18 20:39:55 -0300 |
commit | 083aa9b95e6e32d13bf6a406137b3fd12287c4d0 (patch) | |
tree | 81adeec75eae715cb3a06591d1f1f159ec16396b /editor/icons/PinJoint2D.svg | |
parent | 247b7e24483931e978f0c203030b5135109655cc (diff) |
Refactor Process Mode
Implements https://github.com/godotengine/godot-proposals/issues/1835#issuecomment-727186192
* PauseMode is now ProcessMode, containing the following states:
```
PROCESS_MODE_INHERIT, // same as parent node
PROCESS_MODE_NORMAL, // process only if not paused
PROCESS_MODE_PAUSE_ONLY, // process only if paused
PROCESS_MODE_ALWAYS, // process always
PROCESS_MODE_DISABLED, // never process
```
* NOTIFICATION_PAUSED and NOTIFICATION_UNPAUSED are received effectively when the node is paused and unpaused (not any longer when pause mode is set in SceneTree).
* Renamed some nodes that used ProcessMode/process_mode to specify a callback type to ProcessCallback to avoid clashes.
Diffstat (limited to 'editor/icons/PinJoint2D.svg')
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