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authorsmix8 <52464204+smix8@users.noreply.github.com>2022-05-15 21:52:02 +0200
committersmix8 <52464204+smix8@users.noreply.github.com>2022-05-16 14:25:20 +0200
commite33fa9d8331f38c8c404b9d6ea286eacb503d3bb (patch)
treeff6f9aa68b70d4e2ec4fd1b4d67ff369fc78075a /editor/icons/Pin.svg
parent6d5d9dd82ad263ae69afc01e73e47320c1f68c04 (diff)
Clamp NavigationMesh sample_distance above zero
While default ReCast library has support for 0.0 'sample_distance' the Godot implementation does not an crashes. Previously Godot would set all sample_distance values below 0.9 to 0 which causes the crashes. This limits the sample_distance range selection to 0.1 - 16.0 and also clamps sample_distance that are below 0.1 before ReCast receives them.
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