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authorreduz <reduzio@gmail.com>2021-02-18 15:52:29 -0300
committerreduz <reduzio@gmail.com>2021-02-18 20:39:55 -0300
commit083aa9b95e6e32d13bf6a406137b3fd12287c4d0 (patch)
tree81adeec75eae715cb3a06591d1f1f159ec16396b /editor/icons/PathFollow3D.svg
parent247b7e24483931e978f0c203030b5135109655cc (diff)
Refactor Process Mode
Implements https://github.com/godotengine/godot-proposals/issues/1835#issuecomment-727186192 * PauseMode is now ProcessMode, containing the following states: ``` PROCESS_MODE_INHERIT, // same as parent node PROCESS_MODE_NORMAL, // process only if not paused PROCESS_MODE_PAUSE_ONLY, // process only if paused PROCESS_MODE_ALWAYS, // process always PROCESS_MODE_DISABLED, // never process ``` * NOTIFICATION_PAUSED and NOTIFICATION_UNPAUSED are received effectively when the node is paused and unpaused (not any longer when pause mode is set in SceneTree). * Renamed some nodes that used ProcessMode/process_mode to specify a callback type to ProcessCallback to avoid clashes.
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