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authorPouleyKetchoupp <pouleyketchoup@gmail.com>2021-03-11 18:06:00 -0700
committerPouleyKetchoupp <pouleyketchoup@gmail.com>2021-03-11 18:06:00 -0700
commitc5d2404a1375cd936f4e5ec4e58ff024ecf3efeb (patch)
treeca784a6b54d5a5d3be7386a36585a0d0a401c309 /editor/icons/New.svg
parent01851defb5e43803bbcd6d8221a25ebbdd963119 (diff)
Fix GodotPhysics solver with kinematic body set to report contacts
In 3D, collision is disabled between kinematic/static bodies when contacts are generated only to report them. In 2D, this case was already fixed but the code is cleaned to make it easier to follow.
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