summaryrefslogtreecommitdiff
path: root/editor/icons/MeshInstance.svg
diff options
context:
space:
mode:
authorAaron Franke <arnfranke@yahoo.com>2019-05-11 00:03:30 -0400
committerAaron Franke <arnfranke@yahoo.com>2020-02-27 03:32:58 -0500
commitb8a79d7530e2a94efb7cd48fc1d7b41597e0f444 (patch)
tree29e52fed0db95151bba0c419b6a24a285f6c2d56 /editor/icons/MeshInstance.svg
parent947a6636f70ea5a051efd6e470147072f2bc7f13 (diff)
Make internal editor key order consistent
Godot already displays controls in the order Control+Shift+Alt, so the order used with the bitmask flags should be the same.
Diffstat (limited to 'editor/icons/MeshInstance.svg')
0 files changed, 0 insertions, 0 deletions