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authorLyuma <xn.lyuma@gmail.com>2023-01-26 09:14:07 -0800
committerLyuma <xn.lyuma@gmail.com>2023-01-26 23:25:33 -0800
commit3f4ea98b34f697e8cece0df506d76bd30d51338e (patch)
tree1bdc190abab27c2d0543f3ea676d3573ddd01e54 /editor/icons/Joypad.svg
parentd1e5903c67956707948b1de370b807e3aad395b7 (diff)
Make BoneAttachment3D and Skeleton3D names consistent.
BoneAttachment3D nodes are now named as their bone name. Resolves cases where BoneAttachment3D nodes will have arbitrary names like BoneAttachment3D6 Reserve the name "Skeleton3D" and use this name for all generated Skeleton3D nodes. This change will break existing imported scenes with more than one skeleton and/or bone attachments.
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