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authorHaoyu Qiu <timothyqiu32@gmail.com>2022-10-29 22:29:54 +0800
committerHaoyu Qiu <timothyqiu32@gmail.com>2022-10-29 23:34:39 +0800
commit877cb1cbc0bfc9428fb4b9f2cd61a7b23e6425ce (patch)
treec1141f868edff36f152dae312f55c077bf647fdb /editor/icons/HingeJoint3D.svg
parent11e1bac768349ae821647a582282458e83b8d72b (diff)
Improve dragging scene into 3D viewport
* When there's nothing to collide with: * Place the new scene on XZ plane when possible. * When the camera does not point toward the XZ plane or the intersection is too far away, place the new scene on a plane that is in front of the camera and parallel to the frame. * Fixes positioning when in orthogonal view. * Place on physical collision point or the XZ plane when possible. * Otherwise, place it on the plane in front of the camera as if the camera was perspective. * Makes use of snap settings when placing the new scene.
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