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author | Yaohua Xiong <xiongyaohua@gmail.com> | 2022-11-23 11:11:58 +0800 |
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committer | Yaohua Xiong <xiongyaohua@gmail.com> | 2022-11-24 10:52:06 +0800 |
commit | f9fa182abc5209671cb4fbadc2dc173157d6f939 (patch) | |
tree | e7c3eac0ac1bed62fcaacd680f4f266f51df71b8 /editor/icons/Group.svg | |
parent | fa270c2456df5ad12f51584c4ff891e2cf728cec (diff) |
Refactor Curve3D::_bake() method
The main change is to caculate tangent directly from bezier curve, without going
through discretized polyline, avoiding pitfalls of discretization.
Other changes are:
1. Add an bezier_derivative() method for Vector3, Vector2, and Math;
2. Add an tesselate_even_length() method to Curve3D, which tesselate bezier curve to even length segments adaptively;
3. Cache the tangent vectors in baked_tangent_vector_cache;
Diffstat (limited to 'editor/icons/Group.svg')
0 files changed, 0 insertions, 0 deletions