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author | George Marques <george@gmarqu.es> | 2023-04-26 10:57:22 -0300 |
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committer | RĂ©mi Verschelde <rverschelde@gmail.com> | 2023-04-27 08:49:29 +0200 |
commit | 21bb5b9c0e9a411e0210ce0e76529963e616a0c4 (patch) | |
tree | 2f6475be99301cf4491ea6fefcac63381dd28ac6 /editor/icons/Godot.svg | |
parent | aff0340486d77ad0ce0325cc1c673386a073d265 (diff) |
GDScript: Don't fail when freed object is return
This is check is a bit too eager. The user should be able to handle the
return value even if it's a freed object.
(cherry picked from commit abbdf806435aad401f2a7b6ce09838c8e4d5cbcb)
Diffstat (limited to 'editor/icons/Godot.svg')
0 files changed, 0 insertions, 0 deletions