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authorHugo Locurcio <hugo.locurcio@hugo.pro>2020-05-31 19:27:29 +0200
committerHugo Locurcio <hugo.locurcio@hugo.pro>2021-06-04 18:09:16 +0200
commit4ef71d7a01ebea29247b225f50d5ef1abba90956 (patch)
treea7d2e8cf7905398475aec9898bdb41ba49f58699 /editor/icons/GizmoBakedLightmap.svg
parenta9c6d2a96c484d704391395b73dd6a12c8447635 (diff)
Replace "Invert" import option with more useful "Normal Map Invert Y"
This can be used to invert a normal map's direction. The "Invert" import option is no longer useful in Godot 4.0 since it uses height maps instead of depth maps in StandardMaterial3D. This closes https://github.com/godotengine/godot-proposals/issues/785.
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