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author | PouleyKetchoupp <pouleyketchoup@gmail.com> | 2020-04-12 11:20:32 +0200 |
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committer | PouleyKetchoupp <pouleyketchoup@gmail.com> | 2020-04-12 11:20:32 +0200 |
commit | 4a0d15f91c52cc0bc98f6480e7d57711383ec593 (patch) | |
tree | 41c728e7381dd71b050b084aff3126b96e3d0915 /editor/icons/Curve3D.svg | |
parent | 67f7ba2645cb06a4bcf781e274e9c253b91b68cb (diff) |
Fix add_force in Godot Physics RigidBody
Now takes the center of mass into account for calculating the applied
torque, like apply_impulse does.
Diffstat (limited to 'editor/icons/Curve3D.svg')
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