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authorPouleyKetchoupp <pouleyketchoup@gmail.com>2020-04-12 11:20:32 +0200
committerPouleyKetchoupp <pouleyketchoup@gmail.com>2020-04-12 11:20:32 +0200
commit4a0d15f91c52cc0bc98f6480e7d57711383ec593 (patch)
tree41c728e7381dd71b050b084aff3126b96e3d0915 /editor/icons/Curve3D.svg
parent67f7ba2645cb06a4bcf781e274e9c253b91b68cb (diff)
Fix add_force in Godot Physics RigidBody
Now takes the center of mass into account for calculating the applied torque, like apply_impulse does.
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