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author | Rémi Verschelde <rverschelde@gmail.com> | 2020-03-09 15:23:42 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2020-03-09 15:25:54 +0100 |
commit | d744d3046e755d7e92b2eeee61da8364ce885e30 (patch) | |
tree | d2dc6c865c27a707462dfd2d514891c8299adfff /editor/icons/CanvasItemShaderGraph.svg | |
parent | 709b176db08199b4fcd6733565b09fc0d259eee7 (diff) |
vulkan: Re-add option to build Vulkan-Loader statically
Upstream removed the option in KhronosGroup/Vulkan-Loader#260, which
breaks our current use case.
This commit reverts KhronosGroup/Vulkan-Loader#260 is our vendored
loader.
We may need to re-evaluate how we link the loader, but until then,
reverting this PR fixes Windows support after the upgrade to a recent
SDK version in #36932.
Diffstat (limited to 'editor/icons/CanvasItemShaderGraph.svg')
0 files changed, 0 insertions, 0 deletions