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author | reduz <reduzio@gmail.com> | 2022-03-23 21:08:54 +0100 |
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committer | reduz <reduzio@gmail.com> | 2022-03-24 14:21:52 +0100 |
commit | 09b951b99b1a8e799b00adaa896c788949c18017 (patch) | |
tree | 4a81fb9584b90063c651758ba53b16462083fe66 /editor/icons/BitMap.svg | |
parent | d7d528c15f0e858b52bb0f510ff47e65c2341de1 (diff) |
Refactor Object metadata
* API kept the same (Although functions could be renamed to set_metadata/get_metadata in a later PR), so not much should change.
* Metadata now exposed as individual properties.
* Properties are editable in inspector (unless metadata name begins with _) under the metadata/ namespace.
* Added the ability to Add/Remove metadata properties to the inspector.
This is a functionality that was requested very often, that makes metadata work a bit more similar to custom properties in Blender.
Diffstat (limited to 'editor/icons/BitMap.svg')
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