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authorclayjohn <claynjohn@gmail.com>2022-12-02 15:39:20 -0800
committerclayjohn <claynjohn@gmail.com>2022-12-02 15:39:20 -0800
commitb2b89d7294ebb0824ce85b8bad59357caf5ec14f (patch)
tree2425bf04162163488441a0975837e0ab924229b5 /editor/icons/AnimatedSprite3D.svg
parentcdd99e9bec16db60efd894a06826f6fea139d00d (diff)
Properly remap roughness when reading from radiance map
This ensures that we consistently use perceptual roughness which matches the behaviour of most other PBR renderers like Blender, Ue4 and Godot 3
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