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author | rsjtdrjgfuzkfg <public@rsjtdrjgfuzkfg.com> | 2023-02-16 23:53:43 +0100 |
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committer | rsjtdrjgfuzkfg <public@rsjtdrjgfuzkfg.com> | 2023-02-17 00:01:36 +0100 |
commit | 7f8fa79e9454a7b8769f9159810067141e17dbba (patch) | |
tree | d9bc4bb9eab4442bea6b5759ad03a1b78e831bd2 /editor/icons/AnimatableBody2D.svg | |
parent | 29f670b7ab28d6393b0a61d6860decc69c2dc1ec (diff) |
OpenGL: fix culling without depth prepass
This commit ensures a known backface culling state when rendering, even
if no depth prepass is used. This fixes backside culling not being
applied properly in some situations, most notably in scenes that only
use backside culling on mobile platforms.
Diffstat (limited to 'editor/icons/AnimatableBody2D.svg')
0 files changed, 0 insertions, 0 deletions