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authorYuri Roubinsky <chaosus89@gmail.com>2021-12-03 17:45:32 +0300
committerYuri Roubinsky <chaosus89@gmail.com>2021-12-03 19:42:58 +0300
commit771491d3580dddec328c98ac793afb09dd794511 (patch)
tree0ad29a256d5992648aa978da777ad594495a2b9a /editor/filesystem_dock.cpp
parent8762d8fa5d8c4fd6ef3e44270089538dbc6d2f7c (diff)
Add `New Shader` option to the FileSystemDock popup menu.
Diffstat (limited to 'editor/filesystem_dock.cpp')
-rw-r--r--editor/filesystem_dock.cpp26
1 files changed, 20 insertions, 6 deletions
diff --git a/editor/filesystem_dock.cpp b/editor/filesystem_dock.cpp
index f40a048b75..abe20c693b 100644
--- a/editor/filesystem_dock.cpp
+++ b/editor/filesystem_dock.cpp
@@ -46,6 +46,7 @@
#include "scene/main/window.h"
#include "scene/resources/packed_scene.h"
#include "servers/display_server.h"
+#include "shader_create_dialog.h"
Ref<Texture2D> FileSystemDock::_get_tree_item_icon(bool p_is_valid, String p_file_type) {
Ref<Texture2D> file_icon;
@@ -1967,6 +1968,22 @@ void FileSystemDock::_file_option(int p_option, const Vector<String> &p_selected
}
void FileSystemDock::_resource_created() {
+ String fpath = path;
+ if (!fpath.ends_with("/")) {
+ fpath = fpath.get_base_dir();
+ }
+
+ String type_name = new_resource_dialog->get_selected_type();
+ if (type_name == "Shader") {
+ make_shader_dialog->config(fpath.plus_file("new_shader"), false, false, 0);
+ make_shader_dialog->popup_centered();
+ return;
+ } else if (type_name == "VisualShader") {
+ make_shader_dialog->config(fpath.plus_file("new_shader"), false, false, 1);
+ make_shader_dialog->popup_centered();
+ return;
+ }
+
Variant c = new_resource_dialog->instance_selected();
ERR_FAIL_COND(!c);
@@ -1982,12 +1999,6 @@ void FileSystemDock::_resource_created() {
}
editor->push_item(r);
-
- String fpath = path;
- if (!fpath.ends_with("/")) {
- fpath = fpath.get_base_dir();
- }
-
editor->save_resource_as(RES(r), fpath);
}
@@ -2997,6 +3008,9 @@ FileSystemDock::FileSystemDock(EditorNode *p_editor) {
make_script_dialog->set_title(TTR("Create Script"));
add_child(make_script_dialog);
+ make_shader_dialog = memnew(ShaderCreateDialog);
+ add_child(make_shader_dialog);
+
new_resource_dialog = memnew(CreateDialog);
add_child(new_resource_dialog);
new_resource_dialog->set_base_type("Resource");