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authorJuan Linietsky <reduzio@gmail.com>2022-08-31 11:12:42 +0200
committerJuan Linietsky <reduzio@gmail.com>2022-09-01 11:16:00 +0200
commitef17c4668ad18a8732a3bccbd2474887ab394cd7 (patch)
tree6942237e1f87249ba02e2f7a840512ee2ebc6d68 /editor/export
parentc40855f8189e603bdadca8d32fa7988a249ed96b (diff)
Add support for scene/resource customization in export plugins
EditorExportPlugin adds a set of callbacks to allow customizing scenes, resources or subresources in all files exported: * Can take scene files, resource files and subresources in all of them. * Uses a cache for the converted files if nothing changes, so this work only happens if a file is modified. * Uses hashing to differentiate export configuration caches. * Removed the previous conversion code to binary, as this one uses existing stuff. This API is useful in several scenarios: * Needed by the "server" export platform to get rid of textures, meshes, audio, etc. * Needed by text to binary converters. * Needed by eventual optimizations such as shader precompiling on export, mesh merging and optimization, etc. This is a draft, feedback is very welcome.
Diffstat (limited to 'editor/export')
-rw-r--r--editor/export/editor_export.cpp2
-rw-r--r--editor/export/editor_export_platform.cpp543
-rw-r--r--editor/export/editor_export_platform.h16
-rw-r--r--editor/export/editor_export_plugin.cpp96
-rw-r--r--editor/export/editor_export_plugin.h35
5 files changed, 605 insertions, 87 deletions
diff --git a/editor/export/editor_export.cpp b/editor/export/editor_export.cpp
index d291040bd2..29b6a5e546 100644
--- a/editor/export/editor_export.cpp
+++ b/editor/export/editor_export.cpp
@@ -351,6 +351,8 @@ EditorExport::EditorExport() {
singleton = this;
set_process(true);
+
+ GLOBAL_DEF("editor/export/convert_text_resources_to_binary", true);
}
EditorExport::~EditorExport() {
diff --git a/editor/export/editor_export_platform.cpp b/editor/export/editor_export_platform.cpp
index e07b5e4cdb..525a962222 100644
--- a/editor/export/editor_export_platform.cpp
+++ b/editor/export/editor_export_platform.cpp
@@ -44,6 +44,7 @@
#include "editor/editor_settings.h"
#include "editor/plugins/script_editor_plugin.h"
#include "editor_export_plugin.h"
+#include "scene/resources/packed_scene.h"
static int _get_pad(int p_alignment, int p_n) {
int rest = p_n % p_alignment;
@@ -488,6 +489,295 @@ EditorExportPlatform::ExportNotifier::~ExportNotifier() {
}
}
+bool EditorExportPlatform::_export_customize_dictionary(Dictionary &dict, LocalVector<Ref<EditorExportPlugin>> &customize_resources_plugins) {
+ bool changed = false;
+
+ List<Variant> keys;
+ dict.get_key_list(&keys);
+ for (const Variant &K : keys) {
+ Variant v = dict[K];
+ switch (v.get_type()) {
+ case Variant::OBJECT: {
+ Ref<Resource> res = v;
+ if (res.is_valid()) {
+ for (uint32_t j = 0; j < customize_resources_plugins.size(); j++) {
+ Ref<Resource> new_res = customize_resources_plugins[j]->_customize_resource(res, "");
+ if (new_res.is_valid()) {
+ changed = true;
+ if (new_res != res) {
+ dict[K] = new_res;
+ res = new_res;
+ }
+ break;
+ }
+ }
+
+ // If it was not replaced, go through and see if there is something to replace.
+ if (res.is_valid() && !res->get_path().is_resource_file() && _export_customize_object(res.ptr(), customize_resources_plugins), true) {
+ changed = true;
+ }
+ }
+
+ } break;
+ case Variant::DICTIONARY: {
+ Dictionary d = v;
+ if (_export_customize_dictionary(d, customize_resources_plugins)) {
+ changed = true;
+ }
+ } break;
+ case Variant::ARRAY: {
+ Array a = v;
+ if (_export_customize_array(a, customize_resources_plugins)) {
+ changed = true;
+ }
+ } break;
+ default: {
+ }
+ }
+ }
+ return changed;
+}
+
+bool EditorExportPlatform::_export_customize_array(Array &arr, LocalVector<Ref<EditorExportPlugin>> &customize_resources_plugins) {
+ bool changed = false;
+
+ for (int i = 0; i < arr.size(); i++) {
+ Variant v = arr.get(i);
+ switch (v.get_type()) {
+ case Variant::OBJECT: {
+ Ref<Resource> res = v;
+ if (res.is_valid()) {
+ for (uint32_t j = 0; j < customize_resources_plugins.size(); j++) {
+ Ref<Resource> new_res = customize_resources_plugins[j]->_customize_resource(res, "");
+ if (new_res.is_valid()) {
+ changed = true;
+ if (new_res != res) {
+ arr.set(i, new_res);
+ res = new_res;
+ }
+ break;
+ }
+ }
+
+ // If it was not replaced, go through and see if there is something to replace.
+ if (res.is_valid() && !res->get_path().is_resource_file() && _export_customize_object(res.ptr(), customize_resources_plugins), true) {
+ changed = true;
+ }
+ }
+ } break;
+ case Variant::DICTIONARY: {
+ Dictionary d = v;
+ if (_export_customize_dictionary(d, customize_resources_plugins)) {
+ changed = true;
+ }
+ } break;
+ case Variant::ARRAY: {
+ Array a = v;
+ if (_export_customize_array(a, customize_resources_plugins)) {
+ changed = true;
+ }
+ } break;
+ default: {
+ }
+ }
+ }
+ return changed;
+}
+
+bool EditorExportPlatform::_export_customize_object(Object *p_object, LocalVector<Ref<EditorExportPlugin>> &customize_resources_plugins) {
+ bool changed = false;
+
+ List<PropertyInfo> props;
+ p_object->get_property_list(&props);
+ for (const PropertyInfo &E : props) {
+ switch (E.type) {
+ case Variant::OBJECT: {
+ Ref<Resource> res = p_object->get(E.name);
+ if (res.is_valid()) {
+ for (uint32_t j = 0; j < customize_resources_plugins.size(); j++) {
+ Ref<Resource> new_res = customize_resources_plugins[j]->_customize_resource(res, "");
+ if (new_res.is_valid()) {
+ changed = true;
+ if (new_res != res) {
+ p_object->set(E.name, new_res);
+ res = new_res;
+ }
+ break;
+ }
+ }
+
+ // If it was not replaced, go through and see if there is something to replace.
+ if (res.is_valid() && !res->get_path().is_resource_file() && _export_customize_object(res.ptr(), customize_resources_plugins), true) {
+ changed = true;
+ }
+ }
+
+ } break;
+ case Variant::DICTIONARY: {
+ Dictionary d = p_object->get(E.name);
+ if (_export_customize_dictionary(d, customize_resources_plugins)) {
+ // May have been generated, so set back just in case
+ p_object->set(E.name, d);
+ changed = true;
+ }
+ } break;
+ case Variant::ARRAY: {
+ Array a = p_object->get(E.name);
+ if (_export_customize_array(a, customize_resources_plugins)) {
+ // May have been generated, so set back just in case
+ p_object->set(E.name, a);
+ changed = true;
+ }
+ } break;
+ default: {
+ }
+ }
+ }
+ return changed;
+}
+
+bool EditorExportPlatform::_export_customize_scene_resources(Node *p_root, Node *p_node, LocalVector<Ref<EditorExportPlugin>> &customize_resources_plugins) {
+ bool changed = false;
+
+ if (p_node == p_root || p_node->get_owner() == p_root) {
+ if (_export_customize_object(p_node, customize_resources_plugins)) {
+ changed = true;
+ }
+ }
+
+ for (int i = 0; i < p_node->get_child_count(); i++) {
+ if (_export_customize_scene_resources(p_root, p_node->get_child(i), customize_resources_plugins)) {
+ changed = true;
+ }
+ }
+
+ return changed;
+}
+
+String EditorExportPlatform::_export_customize(const String &p_path, LocalVector<Ref<EditorExportPlugin>> &customize_resources_plugins, LocalVector<Ref<EditorExportPlugin>> &customize_scenes_plugins, HashMap<String, FileExportCache> &export_cache, const String &export_base_path, bool p_force_save) {
+ if (!p_force_save && customize_resources_plugins.is_empty() && customize_scenes_plugins.is_empty()) {
+ return p_path; // do none
+ }
+
+ // Check if a cache exists
+ if (export_cache.has(p_path)) {
+ FileExportCache &fec = export_cache[p_path];
+
+ if (fec.saved_path.is_empty() || FileAccess::exists(fec.saved_path)) {
+ // Destination file exists (was not erased) or not needed
+
+ uint64_t mod_time = FileAccess::get_modified_time(p_path);
+ if (fec.source_modified_time == mod_time) {
+ // Cached (modified time matches).
+ fec.used = true;
+ return fec.saved_path.is_empty() ? p_path : fec.saved_path;
+ }
+
+ String md5 = FileAccess::get_md5(p_path);
+ if (FileAccess::exists(p_path + ".import")) {
+ // Also consider the import file in the string
+ md5 += FileAccess::get_md5(p_path + ".import");
+ }
+ if (fec.source_md5 == md5) {
+ // Cached (md5 matches).
+ fec.source_modified_time = mod_time;
+ fec.used = true;
+ return fec.saved_path.is_empty() ? p_path : fec.saved_path;
+ }
+ }
+ }
+
+ FileExportCache fec;
+ fec.used = true;
+ fec.source_modified_time = FileAccess::get_modified_time(p_path);
+
+ String md5 = FileAccess::get_md5(p_path);
+ if (FileAccess::exists(p_path + ".import")) {
+ // Also consider the import file in the string
+ md5 += FileAccess::get_md5(p_path + ".import");
+ }
+
+ fec.source_md5 = md5;
+
+ // Check if it should convert
+
+ String type = ResourceLoader::get_resource_type(p_path);
+
+ bool modified = false;
+
+ String save_path;
+
+ if (type == "PackedScene") { // Its a scene.
+ Ref<PackedScene> ps = ResourceLoader::load(p_path, "PackedScene", ResourceFormatLoader::CACHE_MODE_IGNORE);
+ ERR_FAIL_COND_V(ps.is_null(), p_path);
+ Node *node = ps->instantiate();
+ ERR_FAIL_COND_V(node == nullptr, p_path);
+ if (customize_scenes_plugins.size()) {
+ for (uint32_t i = 0; i < customize_scenes_plugins.size(); i++) {
+ Node *customized = customize_scenes_plugins[i]->_customize_scene(node, p_path);
+ if (customized != nullptr) {
+ node = customized;
+ modified = true;
+ }
+ }
+ }
+ if (customize_resources_plugins.size()) {
+ if (_export_customize_scene_resources(node, node, customize_resources_plugins)) {
+ modified = true;
+ }
+ }
+
+ if (modified || p_force_save) {
+ // If modified, save it again. This is also used for TSCN -> SCN conversion on export.
+
+ String base_file = p_path.get_file().get_basename() + ".scn"; // use SCN for saving (binary) and repack (If conversting, TSCN PackedScene representation is inefficient, so repacking is also desired).
+ save_path = export_base_path.path_join("export-" + p_path.md5_text() + "-" + base_file);
+
+ Ref<PackedScene> s;
+ s.instantiate();
+ s->pack(node);
+ Error err = ResourceSaver::save(s, save_path);
+ ERR_FAIL_COND_V_MSG(err != OK, p_path, "Unable to save export scene file to: " + save_path);
+ }
+ } else {
+ Ref<Resource> res = ResourceLoader::load(p_path, "", ResourceFormatLoader::CACHE_MODE_IGNORE);
+ ERR_FAIL_COND_V(res.is_null(), p_path);
+
+ if (customize_resources_plugins.size()) {
+ for (uint32_t i = 0; i < customize_resources_plugins.size(); i++) {
+ Ref<Resource> new_res = customize_resources_plugins[i]->_customize_resource(res, p_path);
+ if (new_res.is_valid()) {
+ modified = true;
+ if (new_res != res) {
+ res = new_res;
+ }
+ break;
+ }
+ }
+
+ if (_export_customize_object(res.ptr(), customize_resources_plugins)) {
+ modified = true;
+ }
+ }
+
+ if (modified || p_force_save) {
+ // If modified, save it again. This is also used for TRES -> RES conversion on export.
+
+ String base_file = p_path.get_file().get_basename() + ".res"; // use RES for saving (binary)
+ save_path = export_base_path.path_join("export-" + p_path.md5_text() + "-" + base_file);
+
+ Error err = ResourceSaver::save(res, save_path);
+ ERR_FAIL_COND_V_MSG(err != OK, p_path, "Unable to save export resource file to: " + save_path);
+ }
+ }
+
+ fec.saved_path = save_path;
+
+ export_cache[p_path] = fec;
+
+ return save_path.is_empty() ? p_path : save_path;
+}
+
Error EditorExportPlatform::export_project_files(const Ref<EditorExportPreset> &p_preset, bool p_debug, EditorExportSaveFunction p_func, void *p_udata, EditorExportSaveSharedObject p_so_func) {
//figure out paths of files that will be exported
HashSet<String> paths;
@@ -601,6 +891,15 @@ Error EditorExportPlatform::export_project_files(const Ref<EditorExportPreset> &
Error err = OK;
Vector<Ref<EditorExportPlugin>> export_plugins = EditorExport::get_singleton()->get_export_plugins();
+ struct SortByName {
+ bool operator()(const Ref<EditorExportPlugin> &left, const Ref<EditorExportPlugin> &right) const {
+ return left->_get_name() < right->_get_name();
+ }
+ };
+
+ // Always sort by name, to so if for some reason theya are re-arranged, it still works.
+ export_plugins.sort_custom<SortByName>();
+
for (int i = 0; i < export_plugins.size(); i++) {
export_plugins.write[i]->set_export_preset(p_preset);
@@ -623,6 +922,65 @@ Error EditorExportPlatform::export_project_files(const Ref<EditorExportPreset> &
}
HashSet<String> features = get_features(p_preset, p_debug);
+ PackedStringArray features_psa;
+ for (const String &feature : features) {
+ features_psa.push_back(feature);
+ }
+
+ // Check if custom processing is needed
+ uint32_t custom_resources_hash = HASH_MURMUR3_SEED;
+ uint32_t custom_scene_hash = HASH_MURMUR3_SEED;
+
+ LocalVector<Ref<EditorExportPlugin>> customize_resources_plugins;
+ LocalVector<Ref<EditorExportPlugin>> customize_scenes_plugins;
+
+ for (int i = 0; i < export_plugins.size(); i++) {
+ if (export_plugins[i]->_begin_customize_resources(Ref<EditorExportPlatform>(this), features_psa)) {
+ customize_resources_plugins.push_back(export_plugins[i]);
+
+ custom_resources_hash = hash_murmur3_one_64(export_plugins[i]->_get_name().hash64(), custom_resources_hash);
+ uint64_t hash = export_plugins[i]->_get_customization_configuration_hash();
+ custom_resources_hash = hash_murmur3_one_64(hash, custom_resources_hash);
+ }
+ if (export_plugins[i]->_begin_customize_scenes(Ref<EditorExportPlatform>(this), features_psa)) {
+ customize_scenes_plugins.push_back(export_plugins[i]);
+
+ custom_resources_hash = hash_murmur3_one_64(export_plugins[i]->_get_name().hash64(), custom_resources_hash);
+ uint64_t hash = export_plugins[i]->_get_customization_configuration_hash();
+ custom_scene_hash = hash_murmur3_one_64(hash, custom_scene_hash);
+ }
+ }
+
+ HashMap<String, FileExportCache> export_cache;
+ String export_base_path = ProjectSettings::get_singleton()->get_project_data_path().path_join("exported/") + itos(custom_resources_hash);
+
+ bool convert_text_to_binary = GLOBAL_GET("editor/export/convert_text_resources_to_binary");
+
+ if (convert_text_to_binary || customize_resources_plugins.size() || customize_scenes_plugins.size()) {
+ // See if we have something to open
+ Ref<FileAccess> f = FileAccess::open(export_base_path.path_join("file_cache"), FileAccess::READ);
+ if (f.is_valid()) {
+ String l = f->get_line();
+ while (l != String()) {
+ Vector<String> fields = l.split("::");
+ if (fields.size() == 4) {
+ FileExportCache fec;
+ String path = fields[0];
+ fec.source_md5 = fields[1].strip_edges();
+ fec.source_modified_time = fields[2].strip_edges().to_int();
+ fec.saved_path = fields[3];
+ fec.used = false; // Assume unused until used.
+ export_cache[path] = fec;
+ }
+ l = f->get_line();
+ }
+ } else {
+ // create the path
+ Ref<DirAccess> d = DirAccess::create(DirAccess::ACCESS_RESOURCES);
+ d->change_dir(ProjectSettings::get_singleton()->get_project_data_path());
+ d->make_dir_recursive("exported/" + itos(custom_resources_hash));
+ }
+ }
//store everything in the export medium
int idx = 0;
@@ -633,85 +991,133 @@ Error EditorExportPlatform::export_project_files(const Ref<EditorExportPreset> &
String type = ResourceLoader::get_resource_type(path);
if (FileAccess::exists(path + ".import")) {
- //file is imported, replace by what it imports
- Ref<ConfigFile> config;
- config.instantiate();
- err = config->load(path + ".import");
- if (err != OK) {
- ERR_PRINT("Could not parse: '" + path + "', not exported.");
- continue;
- }
+ // Before doing this, try to see if it can be customized
- String importer_type = config->get_value("remap", "importer");
+ String export_path = _export_customize(path, customize_resources_plugins, customize_scenes_plugins, export_cache, export_base_path, false);
- if (importer_type == "keep") {
- //just keep file as-is
- Vector<uint8_t> array = FileAccess::get_file_as_array(path);
- err = p_func(p_udata, path, array, idx, total, enc_in_filters, enc_ex_filters, key);
+ if (export_path != path) {
+ // It was actually customized..
+ // Since the original file is likely not recognized, just use the import system
+ Ref<ConfigFile> config;
+ config.instantiate();
+ err = config->load(path + ".import");
+ if (err != OK) {
+ ERR_PRINT("Could not parse: '" + path + "', not exported.");
+ continue;
+ }
+ config->set_value("remap", "type", ResourceLoader::get_resource_type(export_path));
+
+ // Erase all PAths
+ List<String> keys;
+ config->get_section_keys("remap", &keys);
+ for (const String &K : keys) {
+ if (E.begins_with("path")) {
+ config->erase_section_key("remap", K);
+ }
+ }
+ // Set actual converted path.
+ config->set_value("remap", "path", export_path);
+
+ // erase useless sections
+ config->erase_section("deps");
+ config->erase_section("params");
+
+ String import_text = config->encode_to_text();
+ CharString cs = import_text.utf8();
+ Vector<uint8_t> sarr;
+ sarr.resize(cs.size());
+ memcpy(sarr.ptrw(), cs.ptr(), sarr.size());
+
+ err = p_func(p_udata, path + ".import", sarr, idx, total, enc_in_filters, enc_ex_filters, key);
if (err != OK) {
return err;
}
+ // Now actual remapped file:
+ sarr = FileAccess::get_file_as_array(export_path);
+ err = p_func(p_udata, export_path, sarr, idx, total, enc_in_filters, enc_ex_filters, key);
+ if (err != OK) {
+ return err;
+ }
+ } else {
+ // file is imported and not customized, replace by what it imports
+ Ref<ConfigFile> config;
+ config.instantiate();
+ err = config->load(path + ".import");
+ if (err != OK) {
+ ERR_PRINT("Could not parse: '" + path + "', not exported.");
+ continue;
+ }
- continue;
- }
+ String importer_type = config->get_value("remap", "importer");
- List<String> remaps;
- config->get_section_keys("remap", &remaps);
+ if (importer_type == "keep") {
+ //just keep file as-is
+ Vector<uint8_t> array = FileAccess::get_file_as_array(path);
+ err = p_func(p_udata, path, array, idx, total, enc_in_filters, enc_ex_filters, key);
- HashSet<String> remap_features;
+ if (err != OK) {
+ return err;
+ }
- for (const String &F : remaps) {
- String remap = F;
- String feature = remap.get_slice(".", 1);
- if (features.has(feature)) {
- remap_features.insert(feature);
+ continue;
}
- }
- if (remap_features.size() > 1) {
- this->resolve_platform_feature_priorities(p_preset, remap_features);
- }
+ List<String> remaps;
+ config->get_section_keys("remap", &remaps);
- err = OK;
+ HashSet<String> remap_features;
- for (const String &F : remaps) {
- String remap = F;
- if (remap == "path") {
- String remapped_path = config->get_value("remap", remap);
- Vector<uint8_t> array = FileAccess::get_file_as_array(remapped_path);
- err = p_func(p_udata, remapped_path, array, idx, total, enc_in_filters, enc_ex_filters, key);
- } else if (remap.begins_with("path.")) {
+ for (const String &F : remaps) {
+ String remap = F;
String feature = remap.get_slice(".", 1);
+ if (features.has(feature)) {
+ remap_features.insert(feature);
+ }
+ }
- if (remap_features.has(feature)) {
+ if (remap_features.size() > 1) {
+ this->resolve_platform_feature_priorities(p_preset, remap_features);
+ }
+
+ err = OK;
+
+ for (const String &F : remaps) {
+ String remap = F;
+ if (remap == "path") {
String remapped_path = config->get_value("remap", remap);
Vector<uint8_t> array = FileAccess::get_file_as_array(remapped_path);
err = p_func(p_udata, remapped_path, array, idx, total, enc_in_filters, enc_ex_filters, key);
+ } else if (remap.begins_with("path.")) {
+ String feature = remap.get_slice(".", 1);
+
+ if (remap_features.has(feature)) {
+ String remapped_path = config->get_value("remap", remap);
+ Vector<uint8_t> array = FileAccess::get_file_as_array(remapped_path);
+ err = p_func(p_udata, remapped_path, array, idx, total, enc_in_filters, enc_ex_filters, key);
+ }
}
}
- }
- if (err != OK) {
- return err;
- }
+ if (err != OK) {
+ return err;
+ }
- //also save the .import file
- Vector<uint8_t> array = FileAccess::get_file_as_array(path + ".import");
- err = p_func(p_udata, path + ".import", array, idx, total, enc_in_filters, enc_ex_filters, key);
+ //also save the .import file
+ Vector<uint8_t> array = FileAccess::get_file_as_array(path + ".import");
+ err = p_func(p_udata, path + ".import", array, idx, total, enc_in_filters, enc_ex_filters, key);
- if (err != OK) {
- return err;
+ if (err != OK) {
+ return err;
+ }
}
} else {
+ // Customize
+
bool do_export = true;
for (int i = 0; i < export_plugins.size(); i++) {
if (export_plugins[i]->get_script_instance()) { //script based
- PackedStringArray features_psa;
- for (const String &feature : features) {
- features_psa.push_back(feature);
- }
export_plugins.write[i]->_export_file_script(path, type, features_psa);
} else {
export_plugins.write[i]->_export_file(path, type, features);
@@ -748,8 +1154,18 @@ Error EditorExportPlatform::export_project_files(const Ref<EditorExportPreset> &
}
//just store it as it comes
if (do_export) {
- Vector<uint8_t> array = FileAccess::get_file_as_array(path);
- err = p_func(p_udata, path, array, idx, total, enc_in_filters, enc_ex_filters, key);
+ // Customization only happens if plugins did not take care of it before
+ bool force_binary = convert_text_to_binary && (path.get_extension().to_lower() == "tres" || path.get_extension().to_lower() == "tscn");
+ String export_path = _export_customize(path, customize_resources_plugins, customize_scenes_plugins, export_cache, export_base_path, force_binary);
+
+ if (export_path != path) {
+ // Add a remap entry
+ path_remaps.push_back(path);
+ path_remaps.push_back(export_path);
+ }
+
+ Vector<uint8_t> array = FileAccess::get_file_as_array(export_path);
+ err = p_func(p_udata, export_path, array, idx, total, enc_in_filters, enc_ex_filters, key);
if (err != OK) {
return err;
}
@@ -759,6 +1175,31 @@ Error EditorExportPlatform::export_project_files(const Ref<EditorExportPreset> &
idx++;
}
+ if (convert_text_to_binary || customize_resources_plugins.size() || customize_scenes_plugins.size()) {
+ // End scene customization
+
+ String fcache = export_base_path.path_join("file_cache");
+ Ref<FileAccess> f = FileAccess::open(fcache, FileAccess::WRITE);
+
+ if (f.is_valid()) {
+ for (const KeyValue<String, FileExportCache> &E : export_cache) {
+ if (E.value.used) { // May be old, unused
+ String l = E.key + "::" + E.value.source_md5 + "::" + itos(E.value.source_modified_time) + "::" + E.value.saved_path;
+ f->store_line(l);
+ }
+ }
+ } else {
+ ERR_PRINT("Error opening export file cache: " + fcache);
+ }
+
+ for (uint32_t i = 0; i < customize_resources_plugins.size(); i++) {
+ customize_resources_plugins[i]->_end_customize_resources();
+ }
+
+ for (uint32_t i = 0; i < customize_scenes_plugins.size(); i++) {
+ customize_scenes_plugins[i]->_end_customize_scenes();
+ }
+ }
//save config!
Vector<String> custom_list;
diff --git a/editor/export/editor_export_platform.h b/editor/export/editor_export_platform.h
index bbdb47e041..93bc54284f 100644
--- a/editor/export/editor_export_platform.h
+++ b/editor/export/editor_export_platform.h
@@ -40,6 +40,8 @@ struct EditorProgress;
#include "scene/gui/rich_text_label.h"
#include "scene/main/node.h"
+class EditorExportPlugin;
+
class EditorExportPlatform : public RefCounted {
GDCLASS(EditorExportPlatform, RefCounted);
@@ -99,6 +101,20 @@ private:
static Error _add_shared_object(void *p_userdata, const SharedObject &p_so);
+ struct FileExportCache {
+ uint64_t source_modified_time = 0;
+ String source_md5;
+ String saved_path;
+ bool used = false;
+ };
+
+ bool _export_customize_dictionary(Dictionary &dict, LocalVector<Ref<EditorExportPlugin>> &customize_resources_plugins);
+ bool _export_customize_array(Array &array, LocalVector<Ref<EditorExportPlugin>> &customize_resources_plugins);
+ bool _export_customize_object(Object *p_object, LocalVector<Ref<EditorExportPlugin>> &customize_resources_plugins);
+ bool _export_customize_scene_resources(Node *p_root, Node *p_node, LocalVector<Ref<EditorExportPlugin>> &customize_resources_plugins);
+
+ String _export_customize(const String &p_path, LocalVector<Ref<EditorExportPlugin>> &customize_resources_plugins, LocalVector<Ref<EditorExportPlugin>> &customize_scenes_plugins, HashMap<String, FileExportCache> &export_cache, const String &export_base_path, bool p_force_save);
+
protected:
struct ExportNotifier {
ExportNotifier(EditorExportPlatform &p_platform, const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags);
diff --git a/editor/export/editor_export_plugin.cpp b/editor/export/editor_export_plugin.cpp
index 27a671a919..971ea579cc 100644
--- a/editor/export/editor_export_plugin.cpp
+++ b/editor/export/editor_export_plugin.cpp
@@ -138,6 +138,64 @@ void EditorExportPlugin::_export_end_script() {
GDVIRTUAL_CALL(_export_end);
}
+// Customization
+
+bool EditorExportPlugin::_begin_customize_resources(const Ref<EditorExportPlatform> &p_platform, const Vector<String> &p_features) const {
+ bool ret = false;
+ if (GDVIRTUAL_CALL(_begin_customize_resources, p_platform, p_features, ret)) {
+ return ret;
+ }
+ return false;
+}
+
+Ref<Resource> EditorExportPlugin::_customize_resource(const Ref<Resource> &p_resource, const String &p_path) {
+ Ref<Resource> ret;
+ if (GDVIRTUAL_REQUIRED_CALL(_customize_resource, p_resource, p_path, ret)) {
+ return ret;
+ }
+ return Ref<Resource>();
+}
+
+bool EditorExportPlugin::_begin_customize_scenes(const Ref<EditorExportPlatform> &p_platform, const Vector<String> &p_features) const {
+ bool ret = false;
+ if (GDVIRTUAL_CALL(_begin_customize_scenes, p_platform, p_features, ret)) {
+ return ret;
+ }
+ return false;
+}
+
+Node *EditorExportPlugin::_customize_scene(Node *p_root, const String &p_path) {
+ Node *ret = nullptr;
+ if (GDVIRTUAL_REQUIRED_CALL(_customize_scene, p_root, p_path, ret)) {
+ return ret;
+ }
+ return nullptr;
+}
+
+uint64_t EditorExportPlugin::_get_customization_configuration_hash() const {
+ uint64_t ret = 0;
+ if (GDVIRTUAL_REQUIRED_CALL(_get_customization_configuration_hash, ret)) {
+ return ret;
+ }
+ return 0;
+}
+
+void EditorExportPlugin::_end_customize_scenes() {
+ GDVIRTUAL_CALL(_end_customize_scenes);
+}
+
+void EditorExportPlugin::_end_customize_resources() {
+ GDVIRTUAL_CALL(_end_customize_resources);
+}
+
+String EditorExportPlugin::_get_name() const {
+ String ret;
+ if (GDVIRTUAL_REQUIRED_CALL(_get_name, ret)) {
+ return ret;
+ }
+ return "";
+}
+
void EditorExportPlugin::_export_file(const String &p_path, const String &p_type, const HashSet<String> &p_features) {
}
@@ -164,38 +222,20 @@ void EditorExportPlugin::_bind_methods() {
GDVIRTUAL_BIND(_export_file, "path", "type", "features");
GDVIRTUAL_BIND(_export_begin, "features", "is_debug", "path", "flags");
GDVIRTUAL_BIND(_export_end);
-}
-EditorExportPlugin::EditorExportPlugin() {
-}
+ GDVIRTUAL_BIND(_begin_customize_resources, "platform", "features");
+ GDVIRTUAL_BIND(_customize_resource, "resource", "path");
-///////////////////////
+ GDVIRTUAL_BIND(_begin_customize_scenes, "platform", "features");
+ GDVIRTUAL_BIND(_customize_scene, "scene", "path");
-void EditorExportTextSceneToBinaryPlugin::_export_file(const String &p_path, const String &p_type, const HashSet<String> &p_features) {
- String extension = p_path.get_extension().to_lower();
- if (extension != "tres" && extension != "tscn") {
- return;
- }
+ GDVIRTUAL_BIND(_get_customization_configuration_hash);
- bool convert = GLOBAL_GET("editor/export/convert_text_resources_to_binary");
- if (!convert) {
- return;
- }
- String tmp_path = EditorPaths::get_singleton()->get_cache_dir().path_join("tmpfile.res");
- Error err = ResourceFormatLoaderText::convert_file_to_binary(p_path, tmp_path);
- if (err != OK) {
- DirAccess::remove_file_or_error(tmp_path);
- ERR_FAIL();
- }
- Vector<uint8_t> data = FileAccess::get_file_as_array(tmp_path);
- if (data.size() == 0) {
- DirAccess::remove_file_or_error(tmp_path);
- ERR_FAIL();
- }
- DirAccess::remove_file_or_error(tmp_path);
- add_file(p_path + ".converted.res", data, true);
+ GDVIRTUAL_BIND(_end_customize_scenes);
+ GDVIRTUAL_BIND(_end_customize_resources);
+
+ GDVIRTUAL_BIND(_get_name);
}
-EditorExportTextSceneToBinaryPlugin::EditorExportTextSceneToBinaryPlugin() {
- GLOBAL_DEF("editor/export/convert_text_resources_to_binary", false);
+EditorExportPlugin::EditorExportPlugin() {
}
diff --git a/editor/export/editor_export_plugin.h b/editor/export/editor_export_plugin.h
index 04ebc1dfed..3f37ed40be 100644
--- a/editor/export/editor_export_plugin.h
+++ b/editor/export/editor_export_plugin.h
@@ -34,6 +34,7 @@
#include "core/extension/native_extension.h"
#include "editor_export_preset.h"
#include "editor_export_shared_object.h"
+#include "scene/main/node.h"
class EditorExportPlugin : public RefCounted {
GDCLASS(EditorExportPlugin, RefCounted);
@@ -77,6 +78,7 @@ class EditorExportPlugin : public RefCounted {
macos_plugin_files.clear();
}
+ // Export
void _export_file_script(const String &p_path, const String &p_type, const Vector<String> &p_features);
void _export_begin_script(const Vector<String> &p_features, bool p_debug, const String &p_path, int p_flags);
void _export_end_script();
@@ -108,6 +110,31 @@ protected:
GDVIRTUAL4(_export_begin, Vector<String>, bool, String, uint32_t)
GDVIRTUAL0(_export_end)
+ GDVIRTUAL2RC(bool, _begin_customize_resources, const Ref<EditorExportPlatform> &, const Vector<String> &)
+ GDVIRTUAL2R(Ref<Resource>, _customize_resource, const Ref<Resource> &, String)
+
+ GDVIRTUAL2RC(bool, _begin_customize_scenes, const Ref<EditorExportPlatform> &, const Vector<String> &)
+ GDVIRTUAL2R(Node *, _customize_scene, Node *, String)
+ GDVIRTUAL0RC(uint64_t, _get_customization_configuration_hash)
+
+ GDVIRTUAL0(_end_customize_scenes)
+ GDVIRTUAL0(_end_customize_resources)
+
+ GDVIRTUAL0RC(String, _get_name)
+
+ bool _begin_customize_resources(const Ref<EditorExportPlatform> &p_platform, const Vector<String> &p_features) const; // Return true if this plugin does property export customization
+ Ref<Resource> _customize_resource(const Ref<Resource> &p_resource, const String &p_path); // If nothing is returned, it means do not touch (nothing changed). If something is returned (either the same or a different resource) it means changes are made.
+
+ bool _begin_customize_scenes(const Ref<EditorExportPlatform> &p_platform, const Vector<String> &p_features) const; // Return true if this plugin does property export customization
+ Node *_customize_scene(Node *p_root, const String &p_path); // Return true if a change was made
+
+ uint64_t _get_customization_configuration_hash() const; // Hash used for caching customized resources and scenes.
+
+ void _end_customize_scenes();
+ void _end_customize_resources();
+
+ virtual String _get_name() const;
+
public:
Vector<String> get_ios_frameworks() const;
Vector<String> get_ios_embedded_frameworks() const;
@@ -121,12 +148,4 @@ public:
EditorExportPlugin();
};
-class EditorExportTextSceneToBinaryPlugin : public EditorExportPlugin {
- GDCLASS(EditorExportTextSceneToBinaryPlugin, EditorExportPlugin);
-
-public:
- virtual void _export_file(const String &p_path, const String &p_type, const HashSet<String> &p_features) override;
- EditorExportTextSceneToBinaryPlugin();
-};
-
#endif // EDITOR_EXPORT_PLUGIN_H